Tuesday, November 13, 2012
Tuesday, November 6, 2012
|Indie game Fez, in which you play as a 2-D character realizing he lives in a 3D world|
I think people like Ebert, generally of his “older” generation, view video games as that, just a game. There’s luck of the draw in card games, luck of the roll in board games, and only a finite number of possible logical moves in a more complex game like chess. But Ebert is right that a game “has rules, points, objectives, and an outcome.” Video games, on the other hand, have a certain ability to achieve a higher goal. There’s no artistic reason why a video game has to have objectives or the ability to beat the game. There’s only the commercial drawback of it being possible no one will want to buy your game if they can’t defeat the alien invasion with all kinds of cool weapons in your game. But at its base level, that’s no different than people not buying tickets to your movie where stuff doesn’t get blowed up real good. So really is the only reason they are even video games because they’re interactive? Does interactivity negate art? Of course not. There are plenty of interactive art exhibits that are not denigrated because of their interactivity.
|Indie game Limbo, an atmospheric, wordless journey through a dangerous black-and-white world|
|Screen shot from Super Meat Boy, one of the subjects of the movie|
But the ultimate point of the movie and this discussion, to me, was: art video games art? I can now firmly say that yes, I think they are. And Indie Game: The Movie is what finally swayed me to that point.